DGTL Creator Online: Resilient Media Arts Makerspaces in Northern Ontario.

We’re very excited to announce that our work will be featured at the 2022 Connected Learning Summit, happening virtually July 27-29. Our Showcase is titled “DGTL Creator Online: Resilient Media Arts Makerspaces and Programming in Northern Ontario” and will be featured as part of the pre-conference day meetup, [Connected Approaches to STEAM Learning and Inclusion/Inclusive and Community-Driven Research and Design/Centering Learners in Game-Based and Online Learning]. You can view full the conference schedule here: https://clsummit.news/2022scheduleEm. We hope you’ll be able to join us! 

Connected Learning Summit website:
https://clsummit.news/2022 

Register:
https://clsummit.news/2022registerEm 

Schedule:
https://clsummit.news/2022scheduleEm

About the Connected Learning Summit

The Connected Learning Summit represents a merger between three community events: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, this event brings together leading researchers, educators and developers.

This year’s Connected Learning Summit will take place virtually on the Whova event platform from July 27-29. The event will start with a pre-conference day on Wednesday, July 27 for conversation around topics of shared interest, including a Rising Scholars workshop for graduate students, as well as meetups for Research Paper and Showcase contributors. The main conference on Thursday, July 28 and Friday, July 29 will include keynote and plenary sessions by leaders in learning research, design, and practice, and interactive workshops and roundtable discussions organized by Connected Learning Alliance (CLA) partners including the Civic Paths Group, Connected Camps, Critical Civic Inquiry Group, Design Based Implementation Research faculty, Digital Youth Network, Education Technology Center at Carnegie Mellon University, Learning Games Network, Lifelong Kindergarten group at the MIT Media Lab, MIT’s Scheller Teacher Education Program and Education Arcade, and the Tinkering Studio at the Exploratorium.